Mar. 11th, 2000

erbe: Just who do you think I am? (Default)

PLAYER INFO

NAME: Batty
CONTACT: [plurk.com profile] battymynameis
OVER 18?: Yes

CHARACTER INFO

NAME: Rin Tohsaka
SERIES: Fate/Stay Night
CANON POINT: Heaven's Feel Route: right before confronting Sakura with the Jeweled Sword
AGE: 17/18 - VN states that Tohsaka is a 2nd year, which would mean she turns 17 at the beginning of the game. Though Fate/Zero stated she was 8; the 5th Grail War occurs 10yrs after the 4th. Not only that but Hollow Ataraxia states the characters are 18 and it happens... 6-8mo after Stay Night. BIG SHRUG TBH

CHARACTER SUMMARY:
Rin Tohsaka is a young woman at odds with herself. As a child she was raised to reflect ideals that contradict her core feelings. She was taught to be prim-and-proper, elegant, self-reliant, cynical, detached, cold and logically rational. However her true self, which comes out in private, is much different. Loud, bossy, shrewd, stingy, and childishly competitive.

This disconnect from how she was raised and her true feelings leaves those around her to feel like they get mixed signals. She puts off a very hot-and-cold attitude. Sometimes oscillating from detached ice queen to reactionary hot-head. On occasion one may come across the "Red Devil" side of her which is more mischievous and playful. At her core, and what she buries deepest, is her inclination to act as a big sister. She's incredibly protective of those she cares about and will overburden herself with responsibility. Though she'll most definitely disguise it as something self-serving.

POWERS:
Manipulate 5 Elements - This is mentioned as an extremely rare trait, however it doesn't mean she weilds them directly. To put it simply this indicates she has a high ceiling for her potential cap and that she's not limited to one type of elemental spell/she can be more versatile.

Conversion of Power - Rin's family excels in the storage of magical energy inside objects. Since the human body can only hold so much energy at one time, the Tohsakas will drain some periodically and store it in objects to be used for later. Not only that, but human bodies limit the amount of magical energy that can be used at once. So by storing a bunch of energy into one object someone can overcome that limit.
Conversion Subsection: Jewelcraft - Basically this subsection is how the above ability is going to naturally cap itself. The Tohsakas typically use jewels to store their magical energy. Not only because stones underground have become more sensitive and attuned to spirits, but because storing energy in anything else is simply more difficult for them. With Rin coming in with just the shirt on her back she'll be limited on what she can do.


Gandr - a spell that condenses magical energy into an orb that can be shot like a bullet. Rin can shoot more than one, and even create a barrage.
Limitations: the more she makes the less fatal each will become. These consume stamina/magical energy and will need to be rationed with whatever other techniques she'll need to use.


Bounded Field - In short it's a magical barrier. Usually used to create safe havens for a mage. Rin is capable of making one the size of a classroom.
Limitations: If this needs to be smaller for game purposes that's fine! Perhaps down to the size that it'd only comfortably fit five people? Let me know what would be best.


Reinforcement - The idea is to strengthing the object by pulsing magical energy through it. Tohsaka usually uses this to strengthen her body when engaged in hand-to-hand combat or attempting to reach super human speeds with her legs.
Limitations: This one can get a little ridiculous with her level of proficiency so she will still use these abilities they will rightfully be a drastic drain on her stamina/magical energy. Only used in short bursts with a much needed rest following before she can do it again.


Healing - Capable of healing simple stab wounds (non-magic/cursed), revitalizing (not fixing) dead nerves, and stabilizing (not completely healing) someone with a lot of blood loss.
Limitations: this would be a drain on her stamina/magical energy comparatively to the healing done. The only full heals she can accomplish are simple in nature and everything else is patchwork just to make sure an ally doesn't croak immediately.


GAME INFO

ASPECTS:
Harbinger:
♦ This aspect reflects Tohsaka's tireless pursuit of becoming a mage. Ten years of basically teaching herself from the books her late father had in their mansion, and learning martial arts from her guardian Kotomine to round out her skills and give her an upper hand against her peers. She strives nothing less than excellence because that is what is expected of her, and even does push-ups before bed every night to keep herself in top form.
♦ The weaknesses of the aspect highlight the duality in Rin. Despite being manipulative and arrogant as a "given" for being a mage, she also lets her unspoken code of honor override the the mask of indifference she wears. As a child in the drama CD she'd declare that "as a Tohsaka it [was her] responsibility to stand up for the weak" and in her mind she frames her duty of overseer of Fuyuki to be less like someone who needs to remove normal humans who stumble upon the extraordinary, but more like someone who is responsible for protecting normal humans from the world of magecraft and how it may use them like pawns.

Iconoclast:
♦ While the non-conformity seems to be at odds with Tohsaka's desperate attempts to fit in as 'the perfect mage', it works well in how Rin resents the sacrifices she has to make to fit into that mold. If she could somehow have both, she would. And for a long time she tries. However, in the end, Rin always seems to break from the rules and follow her heart. Especially in Heaven's Feel where she risks the world because she cannot muster the nerve to kill her beloved sister. The rest (resolve, vengefulness, pride, and the desire to be acknowledged) are all very easy traits of Rin's to pick out.
♦ A wounded pride as the weakness of this aspect would be a big contender for why Tohsaka would be slotted here. The ease of anger and vindictiveness — especially from a wounded pride — is one of the simplest ways to make her break from that "elegent" mold of a mage where she pretends to be cold and detached.

ANTICIPATED FACTION:
While Tohsaka would start out suspicious of them both, she would lean toward Zenith. Mostly because she is a highly skeptical person who doesn't trust things that seem "too good to be true". Which is why, when she finally has enough of not having her abilities, she's more likely to side with Zenith.

SUITABILITY:
Rin Tohsaka, while pretending to be a very "mind her own business" type person, is... not. She is curious, bullheaded, and motivated by the deeply-buried but similarly deeply-routed need to dispel her loneliness and feed her craving for interpersonal connections. She will bully her way into things, curiously investigate anything that seems strange, and more often than not cave to the compulsion to help others. She views herself as a capable and confident so not much will hold her back from participating. Especially if there's something she can get out of it. After all, one quote from her is: "I hate watching others try their hardest and seemingly gain nothing from it." So with all her stupid stubborn might she'll strive and struggle to reach a fruitful ending even if it seems impossible.
erbe: Just who do you think I am? (Default)
Character Name(s): Rin Tohsaka
Series: Fate/Stay Night
Wiki Link: Laughs in "enjoy TM wiki" that's hell you're walking into

THE GOOD

How far would they go to accomplish their goals or fulfill their desires? Do they have lines they wouldn't cross?
Despite saying multiple times that she's a "cold hearted magus" and that she "will kill someone if they get in her way" she never actually proves any of those. It's very likely that despite her big claims that she'd not be able to kill in cold blood.

What is something they treasure?
Her sister The jewel pendant her father gifted to her before he was killed.

What do they consider to be their best or most positive qualities?
Perseverance and Determination. Through gritted teeth she can overcome anything. Though what sets her apart from her father is her adaptability. Because trivial mistakes so often come up and bite her in the ass, Rin has learned to shift gears quickly / alter her plans on the fly / get creative with solutions. It's a skill her father never really had to develop.

What is this character's best memory?
Handing down her favorite magical hair ribbon to her sister.

Is there anyone they have highly positive feelings towards?
Sakura, her sister. While she did look up to her father she also resented him some. However with Sakura? Sakura was only a victim of circumstance. Forever pulling the short straw. If there are any negative feelings they are directed inward at herself for not disobeying her father's wishes and taking her back from the family she was adopted out to.


THE BAD

What could or would tempt your character to compromise their principles?

What do they desire above all else?

What are their biggest fear and/or insecurities?
Most, if not all, of Rin's fears and insecurities lie within living up to expectation. In her formative years so much happened to instill a sense of necessity to live up to aforementioned expectations. Her father insisted that she was special, that she was gifted, and that with the right training she'd be able to do anything. Meanwhile her sister was sent away to live with another family just for the unfortunate circumstance of being born after her?

With her core personality and values contradicting the ideals of a mage that her father imparted on her means she's consistently falling into a worried line of thinking that maybe she isn't good enough. That maybe it was a mistake to keep the first born, and that perhaps Sakura should have inherited the Tohsaka name. That anxiety ties in with the guilt she felt for being the one to "receive everything". But she hoped that the more she suffered in silence that the more Sakura's life was actually okay. In fact it twists her so up inside that Rin tries to convince herself that the Matou family treats Sakura well for being the saving grace of the dying bloodline of their family.

(This is why the usually suspicious Rin joins a faction quick - because she fears being useless and a failure as a mage. So she does what she can to get her abilities back ASAP)

What is this character's worst memory?
Her father's funeral. Linked is the chapter encompassing the funeral and after it where Kirei gives her the Azoth Blade which he used to kill her father. It was heart breaking for her, and the first time she ever succumbed to crying in front of him.

(Follow up contender is the day she investigated the Matou house and found the worm pit...)

Is there anyone they have highly negative feelings towards?
Kirei Kotomine - the man who she entrusted her father's life to in the holy grail war. While she's of the mind that deep down she unfairly blames him for her father's demise because he was supposed to protect Tokiomi... it's actually right on the money. She doesn't know it, but the man literally stabbed her father and gifted the very knife that killed the man to her.

Zouken Matou - for taking her sister in the first place. For submitting her to that basement pit of worms. For his vile world view and for raising Shinji how he did. For merely existing because his presence, because after investigating the Matou household and throwing up in disgust and anger she knew. She knew it was him who seeded so much evil directly into their lives. For so, so many things.

THE ET CETERA

What kinds of gifts does your character like?
Secretly she likes gifts of sincerity that are born of specifically thinking of what she enjoys or what she could use practically. On the surface she likes shallow things — anything expensive or "worth" something because it could always be put to use, sold, or bartered off.

What item(s) would your character be pleased to receive as a reward?
♦ Gemstones
♦ Perfume
♦ Supplies (syringes, needles, etc) to facilitate her conversion of power
♦ High end skincare or haircare products
♦ Anything that may increase her independence or combat capabilities
♦ Anything rare or worth bragging about in Kenos bc she's Like That
♦ "Trendy" or fancy clothing / preferably "girly" to offset her "uncute personality"

What item(s) would your character never ask for, but you, the player, would want to give them?
♦ The corresponding hair ribbon to the one she gave to sister Sakura.
♦ A cat
♦ The Azoth Blade that was used to kill her father
♦ Cat themed items or cat-patterned clothing (ex. cat pajamas or cat apron from Emiya Gohan)
♦ The mana compass she received from her father

OOC, what are your goals with this character? What would you enjoy seeing them getting involved in or would enjoy as a potential character arc?
I'd love to have her form bonds and foster friendships so that she'd have more people who would cause her to break from her ideals as a magus. For her to experience a level of devotion to someone close to or equal that of her sister. So forcing her in teams and to play nice is ideal. Other ideas: getting her a chance to confront how willing (or unwilling) she is to take the life of another person, confronting the fact she's willing to risk (or deliberately throw away) her life for someone else, and her insecurities re: survival's guilt/heir to her family/her loneliness.

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erbe: Just who do you think I am? (Default)
Tohsaka "Red Devil" Rin ✧ 遠坂 凛

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